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ForceFeedback.

MasterGain Property

Summary

This is like setting the master volume of an audio device. Individual effects have gain levels; however, this affects all effects at once.
Namespace
SharpInputSystem
Containing Type
ForceFeedback

Syntax

public abstract float MasterGain { set; }

Remarks

A value between 0.0 and 1.0 represent the percentage of gain. 1.0 being the highest possible force level (means no scaling).

Value

Type Description
float