Summary
This is like setting the master volume of an audio device.
Individual effects have gain levels; however, this affects all
effects at once.
- Namespace
- SharpInputSystem
- Containing Type
- ForceFeedback
Syntax
public abstract float MasterGain { set; }
Remarks
A value between 0.0 and 1.0 represent the percentage of gain. 1.0
being the highest possible force level (means no scaling).
Value
Type | Description |
---|---|
float |