SWFInputManager |
Interface for creating devices - all devices ultimately get enumerated/created via a factory.
A factory can create multiple types of objects.
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SWFInputManagerFactory |
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SWFKeyboard |
Keyboard base class. To be implemented by specific system (i.e. DirectX Keyboard)
This class is useful as you remain OS independent using this common interface.
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SWFMouse |
Mouse base class. To be implemented by specific system (ie. DirectX Mouse)
This class is useful as you remain OS independent using this common interface.
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